Beta testing
Quick Start
We're carving out a market of speech-powered games. Help us lead the way.
Feedback we're looking for
- Where are there bugs, glitches, or unexpected behavior? Primarily related to speech recognition, but anything else is worth reporting too.
- How often do you feel frustrated while trying to submit an answer?
- Is there content or instructions that are misleading, confusing, or unclear?
Use the Submit Feedback feature in the app's settings to send us your thoughts. The more specific you can be, the better. See Submitting Feedback for more info.
Stay up to date
- Turn on Automatic Updates in TestFlight. See the TestFlight guide for setup instructions and help joining the beta.
- Turn on Reminders in MeteorMouth. You will be prompted after completing the tutorial.
That's the gist of it!
If you want to learn more, the rest of the info here goes into further detail in case you want to learn more. Thanks for testing!
What we're building
MeteorMouth is pioneering voice-powered word games. We want it to feel fast, natural, and (eventually) fun enough to bring you back for a few minutes each day.
Getting Started
TestFlight is provided by Apple and allows you to participate in beta testing.
Open the invitation you were sent
You will be directed to the MeteorMouth page in TestFlight. If you are asked to enter a code, go back and tap the invitation again.
Complete the tutorial (1-2 minutes)
The tutorial will walk you through the basics. If you feel that the tutorial did not explain enough or left you confused, please let us know!
Explore & play
Play as many games as you can. Try each game and tell us what you liked and didn't like about them.
Come back tomorrow
We are frequently updating the app. Try coming back each day to see what's new.
What we are looking for
Right now we are solidifying the foundation so we can build on it confidently. That means we are looking for feedback on the basics: how the app works, how it feels, and whether it does what it says it does.
General rule of thumb, let us know if you ever:
- Find yourself thinking "Is it working?"
- Feel yourself getting frustrated with it.
- Feel confused about something that happened or something you're seeing.
What issues did you run into related to speaking your answers? For example: it didn't hear you, heard the wrong thing, or rejected an answer you're sure is right.
Even if it feels like your own fault, tell us. Say the game isn't hearing your answers because you were accidentally covering the microphone with your finger. If it happened to you, it'll happen to the next person too, and we'd rather fix the app than blame the player.
Remember, part of the game is balancing speed with clarity. Before reporting that an answer was marked incorrect, try saying it a few times, speaking up and fully articulating the word. If that doesn't work, let us know which game you're playing and what answer you're saying.
Examples worth telling us about
- You thought the microphone was on, but it wasn't
- Your correct answer appeared on screen spelled differently than you expected
- One of your answers was submitted a second time even though you only said it once
- Headphones, AirPods, a car's Bluetooth, Siri, etc. disrupted a game or changed how it played
- A phone call, Siri, an alarm, or switching apps interrupted a game
If something made you stop, stare, or sigh, we want to hear about it. It does not have to be related to speech.
Examples worth telling us about
- Something on screen made you read it twice, or stare at it for a few seconds before it made sense
- A game's rules weren't clear until you were already playing
- A challenge felt unfair or unfamiliar
- Something felt slow, frozen, or glitchy
Try not to spend too much time here. We know screen designs are rough, scoring mechanics aren't always consistent, and there is still work to be done. If an opinion comes to you anyway, we're happy to hear it.
A bit boring? We know.
Right now, each game mode exists to prove each core piece of gameplay works as intended. Every game you play gets us a step closer to proving it.
- Now: validate each block on its own.
- Next: mix the blocks together and turn our attention to the fun-meter.
- Not yet: gamification. It can't start until the foundation is proven.
If you can push through the boring ones a few times over the next couple of weeks, thank you.
If you have ideas for game modes or other ways to make it more entertaining, feel free to send them over and we'll consider adding them.
The exceptions worth reporting
- How it looks: rough edges are known. But a button you can't tap, or information hidden behind something else on screen, stops you from using the app. Tell us.
- How scoring works: points, combos, and bonuses are all going to change. An answer you said clearly that wasn't accepted is not a scoring opinion, though. Tell us.
- New games and features: not this round. But if you think of one you'd actually want to play, choose "Idea or suggestion" when you send feedback.
While playing, keep in mind:
- Getting started: Was anything confusing, annoying, or unnecessary before you could actually play?
- During a game: Did anything interrupt your flow, fail to work as expected, or make you lose interest?
- The fun factor: Which parts, if any, made you want another round? Which didn't?
- Your stopping point: When did you feel like putting the app down, and what prompted that feeling?
Over the next few weeks, we'd like to learn
- Which parts of the experience feel repetitive?
- Are any challenges too easy, too hard, or unclear?
- What would make you want to come back: new game types, competition, progression, rewards, or something else entirely?
- Do microphone or speech-recognition problems get in the way? What happened when they did?
Thanks for helping shape MeteorMouth.